However, the Chaos crew was different, with each member of the group having a complex past and a motivation to help the crew leader Scarlett rescue her father. While the Primis versions of Richtofen, Dempsey, Takeo, and Nikolai were excellent, layered characters, the Ultimis versions from World at War and Black Ops 1 lacked depth - functioning only as goofy stereotypes of their respective countries. From the get-go, the cast had more depth than the original Zombies characters. What makes this so disappointing is the fact that the Chaos storyline got off to a strong start. Unfortunately, this doomed the Chaos story, with Treyarch fighting an uphill battle the second they put it in the same game as the Aether plot. When choosing between paying attention to a narrative that has been built up over several games or an entirely new, disconnected take, the choice seems obvious. With Call of Duty: Black Ops 4 Zombies ending the story arcs of characters players had grown attached to for an entire decade, it is easy to understand why nobody cared about the Chaos storyline when it released. RELATED: Call of Duty: Black Ops Cold War Reveals Zombies Outbreak Mode With New Trailer With this in mind, the Chaos story deserves to make a return in a future Treyarch Call of Duty game.
The characters were interesting, and the use of different mythologies was exciting and different - allowing for things that could not be done in the Aether or Dark Aether stories.
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Though splitting the maps between two separate narratives was a poor idea, as it saw all the resources and fresh ideas going to the Chaos storyline, the result was a series of excellent maps that helped the fresh plot get off on the right foot. Lastly, and most importantly, the game launched in such a rough state that content creators for Zombies soured on the mode - with this negativity spreading throughout the community like a plague.ĭespite these problems, Call of Duty: Black Ops 4 Zombies has one massive, underappreciated strength: the Chaos storyline. While the game boasted the finale of the 10-year long Aether story, all Aether maps were remakes, making the gameplay side of the ending feel stale. Though the hope was to remove crutch perks that were considered must-buy, the decision ultimately stripped personality from the mode due to the lack of unique perk machines and jingles. Many fans shared disapproval of a new perk system that did away with fan favorites like Juggernog. Call of Duty: Black Ops 4 Zombies is undeniably the most divisive appearance of the survival mode ever.